I chose an example of character design for a video game. Here the syntactical guidelines are put to use by using balance for the character. There is a horizontal and vertical axis (felt axis) because he has the human form. There isn't a lot of stress, except a little in the upper right hand corner where sinuous curves are seen. There is a good use of leveling with the title of the character and the name of the game in the bottom left. This is a showcase of a character design.
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