Tuesday, October 26, 2010
Perception Cues
I chose the popular mass multiplayer online game world of Warcraft as an example of where perception cues are present. All of the perception cues must be present for the user to experience the virtual reality present in the game. Overlap is used to distinguish what is behind something else. There needs to be linear perspective, relative height, relative size, flow pattern, and texture gradient at all times as the character is controlled in order to make the virtual world come to life. For example, if there were no texture gradient, the virtual world would just be a hollow shell. If there wasn't any relative height, the world would seem impossible. With no optical flow, the virtual world would be unable to move with the character, the game would be adventure-less.
http://www.wired.com/gaming/virtualworlds/commentary/games/2008/07/gamesfrontiers_0728
Tuesday, October 19, 2010
Tone And Color
http://www.youtube.com/watch?v=hxd7W7q-THw
I chose the Pixar short JackJack Attack to demonstrate tone in motion graphic design. In the beginning stages of motion graphic the design, the idea must first be sketched. By using line sketch and tone, the image begins to come to life. Tone is used in this link to demonstrate where there is light. When there is light, there is color. For example, right when the baby ignites itself the tone drastically changes to really make that scene really intense.
Color and its reaction to tone is extremely important in creating motion graphic design, especially when it is directed towards a young audience. Hue, saturation, brightness, and value must be used intelligently to capture the audience. Light/color/tone is also important for 3d animation in creating depth and making something look whole.
Colors need to be pretty simple in creating something such as a childrens movie because basic colors are important to recognize.
I chose the Pixar short JackJack Attack to demonstrate tone in motion graphic design. In the beginning stages of motion graphic the design, the idea must first be sketched. By using line sketch and tone, the image begins to come to life. Tone is used in this link to demonstrate where there is light. When there is light, there is color. For example, right when the baby ignites itself the tone drastically changes to really make that scene really intense.
Color and its reaction to tone is extremely important in creating motion graphic design, especially when it is directed towards a young audience. Hue, saturation, brightness, and value must be used intelligently to capture the audience. Light/color/tone is also important for 3d animation in creating depth and making something look whole.
Colors need to be pretty simple in creating something such as a childrens movie because basic colors are important to recognize.
Tuesday, October 12, 2010
Motion graphic design
I chose this picture as an example of how the basic element line is active in the process of motion graphic design. By utilizing point and line, designers are able to create 3 dimensional models before adding texture. With just points and lines depth, movement and tone can be seen before adding any color. Point and line is no longer active once texture is applied.
I chose this picture to demonstrate movement active in motion graphic design. The character jumping over the turtle portrays some sort of physics in this design. A physics engine that makes sense to people is very important otherwise the design will seem ambiguous to most people. Point and line can still be active during movement.
I chose this last picture as an example of tone. I think pixar is by far one of the best in the motion graphics department. Point and line is no longer active, yet tone And texture overlays the model, making the design realistic to the viewer. By using point and line, 3d was possible. By adding color, texture and tone, light is possible.
I chose this picture to demonstrate movement active in motion graphic design. The character jumping over the turtle portrays some sort of physics in this design. A physics engine that makes sense to people is very important otherwise the design will seem ambiguous to most people. Point and line can still be active during movement.
I chose this last picture as an example of tone. I think pixar is by far one of the best in the motion graphics department. Point and line is no longer active, yet tone And texture overlays the model, making the design realistic to the viewer. By using point and line, 3d was possible. By adding color, texture and tone, light is possible.
Tuesday, October 5, 2010
Success and failure
I chose an example of character design for a video game. Here the syntactical guidelines are put to use by using balance for the character. There is a horizontal and vertical axis (felt axis) because he has the human form. There isn't a lot of stress, except a little in the upper right hand corner where sinuous curves are seen. There is a good use of leveling with the title of the character and the name of the game in the bottom left. This is a showcase of a character design.
Monday, September 27, 2010
Visual Vs Symbolic Language
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Assuming the person can recognize some color:
There is a line of three people. In the front is a woman (unseen face) in a black suit and white undershirt, focused most is the clenching around her wrist tightly close to her body, which is holding a free employment guide (Visual representational material). A purse is around her arm being clenched (symbol). Behind her is an African American woman also wearing a black suit with a white undershirt holding a black folder with two hands close to her chest as if she is hoping/praying for what she's looking at. Her face is serious and attentional, fixating on something. Behind her is a man, who is told a stack of papers in his left arm. He has a blue, long sleeve, collar shirt (Abstract representational material). Black short hair. He is facing the same direction as the woman in front of him. Behind him, a sillouette of person is there representing that the line is continuing.
Tuesday, September 21, 2010
Visual Thinking Operations
| For this puzzle I used finding to locate all the triangles that make up the cat. I numbered each one so that i did not recount any. |
| My roommate also used finding for this puzzle. Numbering each triangle was effective in not recounting. However, my roommate counted each triangle differently. |
| For this puzzle, we had to distinguish which group did not belong to the main group in the middle. By using orthographic information, we both used different strategies to try to solve. I used pattern completion, however i think I also used filling in because I drew line to finish the boxes that were hidden to help myself mentally rotate the objects. |
| My roommate used pattern completion to try to solve, yet he had a hard time with A and C. He thought by using process of elimination he could find the right one. He tried mentally rotating the images based on shading. I think he used mainly visual reasoning for this puzzle. |
Tuesday, September 14, 2010
WK3_Cazden
http://www.tommasosanguigni.it/gallery.php
Beginning with the cornea and the lens which focuses the images on the retina, our active vision begins with bottom up processing (features, patterns, and objects). After many saccades, scan paths, and fixations on the image we gain more vivid color, shape, motion, and spacial layout (feature channels). The more effective feature channels are listed by a hierarchy of effectiveness. These channels are all pre-attentive (we dont pay attention to this because of we are looking ahead [just in time]) Our visual working memory tells us this is a chameleon. Yet, this is no normal chameleon! The designer made the wires red. This was a good use of the "pop out effect" enabling the user to see that and realize easily that this is a robotic creation. The shape is a chameleon, yet there are features that most would relate to technology, robotic (man made). Color, shape, and spacial layout are the most widely used visual feature channels in this image. The white is very effective with the black background. the light shining off the metal is good at demonstrating depth, and the shape is important because it is a common pose a chameleon would have.
Beginning with the cornea and the lens which focuses the images on the retina, our active vision begins with bottom up processing (features, patterns, and objects). After many saccades, scan paths, and fixations on the image we gain more vivid color, shape, motion, and spacial layout (feature channels). The more effective feature channels are listed by a hierarchy of effectiveness. These channels are all pre-attentive (we dont pay attention to this because of we are looking ahead [just in time]) Our visual working memory tells us this is a chameleon. Yet, this is no normal chameleon! The designer made the wires red. This was a good use of the "pop out effect" enabling the user to see that and realize easily that this is a robotic creation. The shape is a chameleon, yet there are features that most would relate to technology, robotic (man made). Color, shape, and spacial layout are the most widely used visual feature channels in this image. The white is very effective with the black background. the light shining off the metal is good at demonstrating depth, and the shape is important because it is a common pose a chameleon would have.
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